/*************************************************************************** matrix.c (c) 2000-2007 Benoit Minisini Some algorithms comes from QT 3.x Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #define __MATRIX_C #include "gb_common.h" #include "matrix.h" #include "main.h" static INLINE int DROUND(double d) { return d >= 0.0 ? (int)(d + 0.5) : (int)( d - ((int)d-1) + 0.5 ) + ((int)d-1); } static INLINE double DMIN(double a, double b) { return (a > b ? b : a); } static INLINE double DMAX(double a, double b) { return (a > b ? a : b); } void MATRIX_reset(MATRIX *matrix) { matrix->m11 = matrix->m22 = 1; matrix->m12 = matrix->m21 = 0; matrix->dx = matrix->dy = 0; matrix->identity = TRUE; matrix->rotation = FALSE; } void MATRIX_init(MATRIX *matrix) { matrix->next = NULL; MATRIX_reset(matrix); } #define MAPDOUBLE(mat, x, y, nx, ny ) \ { \ double fx = x; \ double fy = y; \ nx = mat->m11*fx + mat->m21*fy + mat->dx; \ ny = mat->m12*fx + mat->m22*fy + mat->dy; \ } void MATRIX_map_point(MATRIX *matrix, int *x, int *y) { double nx; double ny; MAPDOUBLE(matrix, *x, *y, nx, ny); *x = DROUND(nx); *y = DROUND(ny); } void MATRIX_map_rect(MATRIX *matrix, int *x, int *y, int *w, int *h) { int rx, ry, rw, rh; if (matrix->m12 == 0.0F && matrix->m21 == 0.0F) { rx = DROUND(matrix->m11 * *x + matrix->dx); ry = DROUND(matrix->m22 * *y + matrix->dy); rw = DROUND(matrix->m11 * *w); rh = DROUND(matrix->m22 * *h); if (rw < 0) { rw = -rw; rx -= rw - 1; } if (rh < 0) { rh = -rh; ry -= rh-1; } } else { int left = *x; int top = *y; int right = *x + *w; int bottom = *y + *h; double x0, y0; double x, y; MAPDOUBLE(matrix, left, top, x0, y0 ); double xmin = x0; double ymin = y0; double xmax = x0; double ymax = y0; MAPDOUBLE(matrix, right, top, x, y ); xmin = DMIN( xmin, x ); ymin = DMIN( ymin, y ); xmax = DMAX( xmax, x ); ymax = DMAX( ymax, y ); MAPDOUBLE(matrix, right, bottom, x, y ); xmin = DMIN( xmin, x ); ymin = DMIN( ymin, y ); xmax = DMAX( xmax, x ); ymax = DMAX( ymax, y ); MAPDOUBLE(matrix, left, bottom, x, y ); xmin = DMIN( xmin, x ); ymin = DMIN( ymin, y ); xmax = DMAX( xmax, x ); ymax = DMAX( ymax, y ); double ww = xmax - xmin; double hh = ymax - ymin; xmin -= ( xmin - x0 ) / ww; ymin -= ( ymin - y0 ) / hh; xmax -= ( xmax - x0 ) / ww; ymax -= ( ymax - y0 ) / hh; rx = DROUND(xmin); ry = DROUND(ymin); rw = DROUND(xmax) - DROUND(xmin) + 1; rh = DROUND(ymax) - DROUND(ymin) + 1; } *x = rx; *y = ry; *w = rw; *h = rh; } int *MATRIX_map_array(MATRIX *matrix, int *coord, int npoint) { int *map_coord, *map; int i; GB.Alloc(POINTER(&map_coord), sizeof(int) * npoint * 2); map = map_coord; for (i = 0; i < npoint; i++) { map[0] = coord[0]; map[1] = coord[1]; MATRIX_map_point(matrix, &map[0], &map[1]); coord += 2; map += 2; } return map_coord; } void MATRIX_free_array(int **coord) { GB.Free(POINTER(coord)); } static void update_flag(MATRIX *matrix) { matrix->identity = matrix->m11 == 1.0 && matrix->m22 == 1.0 && matrix->m12 == 0.0 && matrix->m21 == 0.0 && matrix->dx == 0.0 && matrix->dy == 0.0; matrix->rotation = matrix->m12 != 0.0 || matrix->m21 != 0.0; } void MATRIX_translate(MATRIX *matrix, double dx, double dy) { matrix->dx += dx * matrix->m11 + dy * matrix->m21; matrix->dy += dy * matrix->m22 + dx * matrix->m12; update_flag(matrix); } void MATRIX_scale(MATRIX *matrix, double sx, double sy) { matrix->m11 *= sx; matrix->m12 *= sx; matrix->m21 *= sy; matrix->m22 *= sy; update_flag(matrix); } void MATRIX_rotate(MATRIX *matrix, double angle) { double sina = sin(angle); double cosa = cos(angle); double m11 = cosa * matrix->m11 + sina * matrix->m21; double m12 = cosa * matrix->m12 + sina * matrix->m22; double m21 = sina * matrix->m11 + cosa * matrix->m21; double m22 = sina * matrix->m12 + cosa * matrix->m22; matrix->m11 = m11; matrix->m12 = m12; matrix->m21 = m21; matrix->m22 = m22; update_flag(matrix); }