/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2012 Excensus LLC. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: triangulate/IncrementalDelaunayTriangulator.java r524 * **********************************************************************/ #ifndef GEOS_TRIANGULATE_INCREMENTALDELAUNAYTRIANGULATOR_H #define GEOS_TRIANGULATE_INCREMENTALDELAUNAYTRIANGULATOR_H #include #include namespace geos { namespace triangulate { //geos.triangulate namespace quadedge { class QuadEdge; class QuadEdgeSubdivision; } /** * Computes a Delauanay Triangulation of a set of {@link Vertex}es, using an * incrementatal insertion algorithm. * * @author JTS: Martin Davis * @author Benjamin Campbell */ class GEOS_DLL IncrementalDelaunayTriangulator { private: quadedge::QuadEdgeSubdivision *subdiv; bool isUsingTolerance; public: /** * Creates a new triangulator using the given {@link QuadEdgeSubdivision}. * The triangulator uses the tolerance of the supplied subdivision. * * @param subdiv * a subdivision in which to build the TIN */ IncrementalDelaunayTriangulator(quadedge::QuadEdgeSubdivision *subdiv); typedef std::list VertexList; /** * Inserts all sites in a collection. The inserted vertices MUST be * unique up to the provided tolerance value. (i.e. no two vertices should be * closer than the provided tolerance value). They do not have to be rounded * to the tolerance grid, however. * * @param vertices a Collection of Vertex * * @throws LocateFailureException if the location algorithm * fails to converge in a reasonable number of iterations */ void insertSites(const VertexList& vertices); /** * Inserts a new point into a subdivision representing a Delaunay * triangulation, and fixes the affected edges so that the result * is still a Delaunay triangulation. *

* * @return a quadedge containing the inserted vertex */ quadedge::QuadEdge& insertSite(const quadedge::Vertex &v); }; } //namespace geos.triangulate } //namespace goes #endif //GEOS_TRIANGULATE_QUADEDGE_INCREMENTALDELAUNAYTRIANGULATOR_H