NAME
TextureCubeMapEnable - 3D API texture cube map enable
USAGE
TextureCubeMapEnable[i] = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Enable/disable OpenGL cube-mapped texturing. See the GL_TEXTURE_CUBE_MAP_ARB description on the OpenGL glEnable manual page for details.
The standard reset callback sets the TextureCubeMapEnable[i] state to bool(false).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
Not applicable.
SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags