| GStreamer Application Development Manual (0.8.7) | ||
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A queue is a filter element. Queues can be used to link two elements in such way that the data can be buffered.
A buffer that is sinked to a Queue will not automatically be pushed to the next linked element but will be buffered. It will be pushed to the next element as soon as a gst_pad_pull () is called on the queue's source pad.
Queues are mostly used in conjunction with a thread bin to provide an external link for the thread's elements. You could have one thread feeding buffers into a queue and another thread repeatedly pulling on the queue to feed its internal elements.
Below is a figure of a two-threaded decoder. We have one thread (the main execution thread) reading the data from a file, and another thread decoding the data.
The standard GStreamer queue implementation has some properties that can be changed using the g_objet_set () method. To set the maximum number of buffers that can be queued to 30, do:
g_object_set (G_OBJECT (queue), "max_level", 30, NULL); |
The following MP3 player shows you how to create the above pipeline using a thread and a queue.
/* example-begin queue.c */
#include <stdlib.h>
#include <gst/gst.h>
gboolean playing;
/* eos will be called when the src element has an end of stream */
void
eos (GstElement *element, gpointer data)
{
g_print ("have eos, quitting\n");
playing = FALSE;
}
int
main (int argc, char *argv[])
{
GstElement *filesrc, *audiosink, *queue, *decode;
GstElement *bin;
GstElement *thread;
gst_init (&argc,&argv);
if (argc != 2) {
g_print ("usage: %s <mp3 filename>\n", argv[0]);
exit (-1);
}
/* create a new thread to hold the elements */
thread = gst_thread_new ("thread");
g_assert (thread != NULL);
/* create a new bin to hold the elements */
bin = gst_bin_new ("bin");
g_assert (bin != NULL);
/* create a disk reader */
filesrc = gst_element_factory_make ("filesrc", "disk_source");
g_assert (filesrc != NULL);
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
g_signal_connect (G_OBJECT (filesrc), "eos",
G_CALLBACK (eos), thread);
queue = gst_element_factory_make ("queue", "queue");
g_assert (queue != NULL);
/* and an audio sink */
audiosink = gst_element_factory_make ("osssink", "play_audio");
g_assert (audiosink != NULL);
decode = gst_element_factory_make ("mad", "decode");
/* add objects to the main bin */
gst_bin_add_many (GST_BIN (thread), decode, audiosink, NULL);
gst_bin_add_many (GST_BIN (bin), filesrc, queue, thread, NULL);
gst_element_link (filesrc, queue);
gst_element_link_many (queue, decode, audiosink, NULL);
/* start playing */
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_PLAYING);
playing = TRUE;
while (playing) {
gst_bin_iterate (GST_BIN (bin));
}
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_NULL);
return 0;
}
/* example-end queue.c */
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