| GStreamer Application Development Manual (0.8.7) | ||
|---|---|---|
| <<< Previous | Next >>> | |
We will first describe the basics of GStreamer programming by introducing the different objects needed to create a media pipeline.
We will use a visual representation of these objects so that we can visualize the more complex pipelines you will learn to build later on.
| <<< Previous | Home | Next >>> |
| Goals | Elements |