PACKAGE NAME: physfs-1.1.1-i586-2vl59.tlz PACKAGE LOCATION: ./libs PACKAGE SIZE (compressed): 191 K PACKAGE SIZE (uncompressed): 910 K PACKAGE MD5: cf2165a165ccdf9330d724e5ebffe85b ./libs/physfs-1.1.1-i586-2vl59.tlz PACKAGE REQUIRED: atk >= 1.18.0-i486-1,cairo >= 1.4.10-i486-1,cxxlibs >= 6.0.8-i486-4 | gcc-g++ >= 4.1.2-i486-1,expat >= 2.0.1-i486-1,fontconfig >= 2.4.2-i486-2,freetype >= 2.3.4-i486-3,gcc >= 4.1.2-i486-1,glib2 >= 2.12.12-i486-1,glibc-solibs >= 2.5-i486-4,gtk+2 >= 2.10.13-i486-1,libICE >= 1.0.3-i486-1 | x11 >= 7.2-i486-2vl59,libSM >= 1.0.3-i486-1 | x11 >= 7.2-i486-2vl59,libX11 >= 1.1.1-i486-4 | x11 >= 7.2-i486-2vl59,libXau >= 1.0.3-i486-1 | x11 >= 7.2-i486-2vl59,libXcursor >= 1.1.8-i486-1 | x11 >= 7.2-i486-2vl59,libXdmcp >= 1.0.2-i486-1 | x11 >= 7.2-i486-2vl59,libXext >= 1.0.3-i486-1 | x11 >= 7.2-i486-2vl59,libXfixes >= 4.0.3-i486-1 | x11 >= 7.2-i486-2vl59,libXi >= 1.1.0-i486-1 | x11 >= 7.2-i486-2vl59,libXinerama >= 1.0.2-i486-1 | x11 >= 7.2-i486-2vl59,libXrandr >= 1.2.1-i486-1 | x11 >= 7.2-i486-2vl59,libXrender >= 0.9.2-i486-1 | x11 >= 7.2-i486-2vl59,libXxf86vm >= 1.0.1-i486-1 | x11 >= 7.2-i486-2vl59,libjpeg >= 6b-i486-5,libpng >= 1.2.18-i486-1,libtiff >= 3.8.2-i486-3,libxcb >= 1.0-i486-2 | x11 >= 7.2-i486-2vl59,pango >= 1.16.4-i486-1,wxGTK >= 2.8.5-i586-2vl59,zlib >= 1.2.3-i486-2 PACKAGE CONFLICTS: PACKAGE SUGGESTS: PACKAGE DESCRIPTION: physfs: physfs (file abstraction layer for games) physfs: physfs: PhysicsFS is a library to provide abstract access to various physfs: archives. It is intended for use in video games, and the design physfs: was somewhat inspired by Quake 3's file subsystem. The programmer physfs: defines a "write directory" on the physical filesystem. No file physfs: writing done through the PhysicsFS API can leave that write physfs: directory, for security. physfs: License: zlib License physfs: Author: Ryan C. Gordon and many contributers. physfs: Website: http://www.icculus.org/physfs/