/*************************************************************************** gb.draw.h (c) 2000-2007 Benoit Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #ifndef __GB_DRAW_H #define __GB_DRAW_H #include "gb_common.h" #include "gambas.h" #define GB_DRAW_ALIGN_DEFAULT (-1) #define GB_DRAW_COLOR_DEFAULT (-1) typedef struct _GB_MATRIX { double m11, m12, m21, m22; double dx, dy; unsigned identity : 1; unsigned rotation : 1; struct _GB_MATRIX *next; } GB_MATRIX; typedef void *GB_FONT; struct GB_DRAW_DESC; typedef struct GB_DRAW { struct GB_DRAW_DESC *desc; // drawing driver struct GB_DRAW *previous; // previous drawing context void *device; // drawing object int width; // device width in device coordinates int height; // device height in device coordinates int resolution; // device resolution in DPI int xform; // if the matrix must be used GB_MATRIX matrix; // transformation matrix (do not manage rotations) GB_MATRIX *save; // transformation matrix stack char extra[0]; // data driver-specific } PACKED GB_DRAW; typedef struct GB_DRAW_DESC { // Size of the GB_DRAW structure extra data int size; // Begins and terminates the drawing int (*Begin)(GB_DRAW *d); void (*End)(GB_DRAW *d); // Default colors int (*GetBackground)(GB_DRAW *d); void (*SetBackground)(GB_DRAW *d, int color); int (*GetForeground)(GB_DRAW *d); void (*SetForeground)(GB_DRAW *d, int color); // Default font GB_FONT (*GetFont)(GB_DRAW *d); void (*SetFont)(GB_DRAW *d, GB_FONT font); // Drawing mode int (*IsInverted)(GB_DRAW *d); void (*SetInverted)(GB_DRAW *d, int inverted); int (*IsTransparent)(GB_DRAW *d); void (*SetTransparent)(GB_DRAW *d, int transparent); // Line properties struct { int (*GetWidth)(GB_DRAW *d); void (*SetWidth)(GB_DRAW *d, int width); int (*GetStyle)(GB_DRAW *d); void (*SetStyle)(GB_DRAW *d, int style); } Line; // Fill properties struct { int (*GetColor)(GB_DRAW *d); void (*SetColor)(GB_DRAW *d, int color); int (*GetStyle)(GB_DRAW *d); void (*SetStyle)(GB_DRAW *d, int style); void (*GetOrigin)(GB_DRAW *d, int *x, int *y); void (*SetOrigin)(GB_DRAW *d, int x, int y); } Fill; // Drawing methods struct { void (*Rect)(GB_DRAW *d, int x, int y, int w, int h); //void (*RoundRect)(GB_DRAW *d, int x, int y, int w, int h, double round); void (*Ellipse)(GB_DRAW *d, int x, int y, int w, int h, double start, double end); void (*Line)(GB_DRAW *d, int x1, int y1, int x2, int y2); void (*Point)(GB_DRAW *d, int x, int y); void (*Picture)(GB_DRAW *d, GB_PICTURE picture, int x, int y, int w, int h, int sx, int sy, int sw, int sh); void (*Image)(GB_DRAW *d, GB_IMAGE image, int x, int y, int w, int h, int sx, int sy, int sw, int sh); void (*TiledPicture)(GB_DRAW *d, GB_PICTURE picture, int x, int y, int w, int h); void (*Text)(GB_DRAW *d, char *text, int len, int x, int y, int w, int h, int align); void (*TextSize)(GB_DRAW *d, char *text, int len, int *w, int *h); void (*Polyline)(GB_DRAW *d, int count, int *points); void (*Polygon)(GB_DRAW *d, int count, int *points); void (*RichText)(GB_DRAW *d, char *text, int len, int x, int y, int w, int h, int align); void (*RichTextSize)(GB_DRAW *d, char *text, int len, int sw, int *w, int *h); } Draw; // Clipping struct { void (*Get)(GB_DRAW *d, int *x, int *y, int *w, int *h); void (*Set)(GB_DRAW *d, int x, int y, int w, int h); int (*IsEnabled)(GB_DRAW *d); void (*SetEnabled)(GB_DRAW *d, int enable); } Clip; // Cairo drawing model? I must look at QT Arthur painting model first! } GB_DRAW_DESC; #define DRAW_INTERFACE_VERSION 1 typedef struct { int version; GB_DRAW *(*GetCurrent)(); void (*Begin)(void *); void (*End)(); } DRAW_INTERFACE; #define DRAW_NORMALIZE(x, y, w, h, sx, sy, sw, sh, width, height) \ if (w < 0) w = width; \ if (h < 0) h = height; \ if (sw < 0) sw = width; \ if (sh < 0) sh = height; \ if (sx >= (width) || sy >= (height) || sw <= 0 || sh <= 0) \ return; \ if (sx < 0) x -= sx, sx = 0; \ if (sy < 0) y -= sy, sy = 0; \ if (sw > ((width) - sx)) \ sw = ((width) - sx); \ if (sh > ((height) - sy)) \ sh = ((height) - sy); #endif