LIBINT
2.1.0-stable
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Entity is a base class for all objects that exist at compile or runtime of the generated code. More...
#include <entity.h>
Public Member Functions | |
const std::string & | id () const |
Return id string. | |
Protected Member Functions | |
Entity (const std::string &id) | |
Entity is a base class for all objects that exist at compile or runtime of the generated code.